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REVOLT REVISION HISTORY
0.15 ALPHA FIXES:
- Enhanced weapon menu selection overhaul - Increased timer - Indication to accessorize instead of pop-up menu - A way to filter for Revolt Servers in Join server menu - Made Team Say Radio Calls local to team (opposition cannot hear them) - Fixed end round delay for Team Elimination - Turned off all Stock Call of Duty weapons on Stock maps - Replace M9/Tariq and Grenades with new animations - Added some reload empty animations - Repair all Bayonet placements and new stab animations - Further enhanced current campaign map optimizations - New M4 reddot animations - New AK47 placements and animations across the board - Fix overall placements on all weapons
0.15 ALPHA ADDITIONAL CONTENT:
-Capture the Flag (REV_CTF) -CTF_TocuIsland -REV_Infiltration -REV_OLDCITY -REV_IndyPark -REV_DesertRuins -LAN_SMG -MP5 Aggression -Uzi Resistance -Glock Aggression -P99 Resistance -Dragunov -RPG -Weapon Profile Selector -Character Profile Selector -HUD Rework
0.12 ALPHA Server Side Patch:
-Fixed Team Elimination Bug that prevented pure running server
0.11 ALPHA Emergency Response Patch:
0.10 ALPHA Public Distribution:
- 2 Teams (Aggression vs. Resistance) - 3 IRAQ campaign Maps (Mud District, Hizabalacity and Sadr City) - 3 LAN maps (Cage Match, Cross fire, Courtyard) - 6 core primary weapons with 3 accessory options (M14/G3A3, M16/AK47, M4/AK74) - 2 new side arms (M9/TARIQ) - 1 new grenade (FRAG) - Accessory Reward System for round winning team toggled by cvar - Merciless Gore effects individually toggled by cvar - New radio Calls for both teams - Revolt load screens and introductory HUD - True weapon attribute balance makes fair play on either team
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