A LANCLAN PUBLICATION
Preface
Revolt is a medium paced first person shooter game. Putting a strong emphasis on using the weapon's sites, Revolt's arsenal just feels right in modern day combat settings. Each weapon has it's own accessories for customization and can be adjusted to your particular needs. The recoil is a bit higher on most weapons than what you may be accustomed too with regular Call of duty, but surely add to an overall satisfying experience once mastered.
This guide is to inform you, the player, on the current feature set and how to harness it. We will list the features in summary then reiterate in detail throughout this manual. You can find additional information about Revolt at www.codmod.com or www.lanclan.com.
Contents
Revolt Game Types Revolt Weapons Revolt Maps Revolt Teams Tips and Tricks
Revolt Game Types
To help filter out Revolt Servers, all game types have a REV_ prefix. We were unable to remove the "stock" game types from Revolt because they are hard coded into the source, which we have no right to modify. If you end up launching a "stock" game type, you will be notified with a menu letting you know that the game type is unsupported. Here are the supported game types and their respective objectives:
Revolt Team Elimination
REV_TE: Team Elimination is just like it sounds. It basically started out as a Search and destroy game type and continues to manifest into it's own type. We initially made this game type to take advantage of our smaller maps to have a very simple objective, eliminate the opposition. This game type is round based and satisfies the get in and get out players.
Revolt Seek and Destroy
REV_SD: Seek and Destroy capitalizes on the, already great, Stock version of SD. Many effects and some minor changes were made to fit Revolt and the modern day settings. One team defends two locations while the other team has to plant a bomb and ensure it detonates at one of those locations.
Revolt Team Death Match & Death Match
REV_TDM: Just a frantic quick paced, pile up the bodies of the opposition team game mode. REV_DM: All out, every man for themselves, bloody mess. Most kills wins the game.
Revolt Maps
These maps, or levels, are tailored to the middle eastern conflict of Revolt. Each map is based on fictional events and must not be confused with "real" conflicts current, past or present.
IRAQ
These maps were designed for the Coalition VS. Insurgency with their current weapon selection.
Sadr City
Sadr City: Deep in the heart of Al Sadr City, the Aggression finds coordinates of illegal weapons storage hidden in civilian houses. Destroying the contents and securing the perimeter will ultimately push the lines of battle and put a face on the enemy. The Resistance plan to defend against the attack long enough to transport the weapons to another location.
Hizabala City: Cell#1 launched a massive offensive against political figures hurting and killing Iraqi civilians at Hizabala. The Resistance plans to destroy an apartment building and palace that houses key political figures in the newly inducted democratic government. The Aggression scrambles to bring stability to the area and must eliminate the threat. While the Resistance must complete their objective no matter who gets killed along the way. Mud District
This map was designed as a tribute to Dust2. The layout is very loosely based on that and was given a Revolt touch. Mud District: While the Marines struggle to bring stability over at Hizabala City, Another team was sent to the outskirts of Baghdad to a small district where intelligence discovered an American wrecked Apache helicopter was being stored and prepped for sale on the black market. As a Marine, the objective is to destroy the Apache with concentrated explosives and the disguised communications building used by Cell 1. Cell 1 gathered a small army to protect their valuable prize and stop Aggression occupancy. Mud District Night
Mud District Night: After a long battle throughout the day, the Aggression discovered an underground tunnel system that the Resistance was using to smuggle arms and prolong their counter attack. The Aggression, in Retaliation, blasted their way into the back alleys to flank the Resistance. The battle continues with an expanded perimeter as the Resistance plans to destroy civilian areas to scare off the Aggression occupancy.
Infiltration
Infiltration: While the battle to secure Baghdad continues, A recon drone was shot down over what was supposed to be secured airspace. A small team was sent to recover the debris and finds an underground network of illegal arms storage. As a marine your objective is to blow the bunker at 1 of 2 key points to destroy and expose the facility completely. As a resisting soldier, you must stop the aggressive force from taking your operations down. Old City
This Benjamin Bauer contributed map, from Navy Seals q3a mod, was totally overhauled to fit Revolt. Old City: A sporadic battle begins in a city east of the Tigris with an oil pipeline running through it’s heart. The resistance plans to bring terror to the aggression occupancy, while the aggression must secure the city from terrorist activity. Industrial Park
Another Benjamin Bauer contributed map, was also redone for Revolt. Industrial Park: This area lies deep in a city where weapons are manufactured and shipped to well funded organizations through black market trades. The U.N's discovery of these weapons lead to a decision to cease the facilities and occupy the territory. An underground network has issued a plan to destroy the facility and the new occupants ridding certain evidence of their existence. Desert Ruins
Another map by Benjamin Bauer, this map is huge! Desert Ruins: On the road to Baghdad, Marines discovered an old archeological digging site with barrels of chemicals and boxes of assembled detonators. The Marines were ordered to occupy the site until transport and the investigative team arrived. The Resistance is Aggressive here! They have strict orders to destroy the evidence and exterminate the Marines before their cover is blown wide open. Corporate Siege
A map by CHK Cobra, this map is awesome! CorpSiege: The Resistance has made it past the front gates into the Aggression's main communications building. Their main objectives are to, destroy the generator in the basement cutting off all of the power to the building, or to detonate explosives on the servers located near the east wing of the building. The Aggression has to defend their communications building maintaining a direct link with other coalition units for efficient intelligence transfers during the war against terror.
Basrah
Basrah: Insurgence have seized the city of Basrah during the Coalition infiltration into Baghdad. Basrah among a hand full of other cities are controlled by Resisting forces using shrines for shielding and civilians for undermining Aggression penetration. As an Aggressive force to take control of this situation, you must plant and detonate explosives at one of two key locations. One, a small building containing chemical agents, or second, a headquarters being portrayed as a religious shrine. The resistance must hold the lines and defend these two locations.
Ramadi
Ramadi: This city is on the verge of being Coalition controlled after a smooth night time infiltration to the city's mid-town. The Resisting Insurgency has quietly retreated to regroup in an abandoned building to plan an explosive attack against the new occupants. Two cells have been summoned to detonate a cargo truck holding explosive materials and a hotel housing members of the interim government. As a soldier of the coalition, your job is to maintain the peace in the city and be on the look out for any foul play.
LAN Maps
These LAN maps were designed during early testing phases for weapon physics solidifying. They play well on small servers and are great for LAN parties. We wrote the Revolt Team Elimination game type and included the accessory reward system for team orientation. TDM and DM are supported as well.
Cage Match
Cage Match: This map is small with a no where to hide atmosphere. Four framed out two story buildings with roof access is enclosed by a two story fence and gives you the feeling you are in a cage fighting to the bloody end. Courtyard
Courtyard: This map is small and dark. Your team will enter on one side and the opposition on the other. The courtyard is filled with cover along with two long walkways engulfed will pillars and low light. Make your way to the opposition's end quietly and take them out as there objective is the same. Cross Fire
Cross Fire: Another small map sets you against the opposition across a desert field with only trenches and bunkers for cover. Aim high and make that first shot count or you'll be sure to loose your edge. SMG
SMG: A maze of a newly constructed one story building only leaves you small rooms tied together with doorways and a few short halls. This map was designed for the 2 lethal smgs showing off how effective they can be at close quarter combat. Face Off
Face Off: Snowy, cold and confined, this map is symmetric and perfect for a well balance fight in any game type.
CTF Maps
These CTF maps were designed for symmetric game play. Each map with the prefix CTF is tailored for capture the flag but can also be played in any other Revolt game type. Tocu Island
Tocu Island: This large island is symmetric in form giving each team an equal opportunity to score. Use the hilly terrain, foliage and your team's help to reach your objective safely.
Supported Stock Maps
We now support all Call of Duty maps with Revolt game types only.
Revolt Teams
The Revolt Teams are always Aggression Vs. Resistance. New team introductions will be sub to these 2 categories. Each .X release will feature 2 additional teams for their respective campaigns along with additional weapons to fit specific scenarios. Aggression Resistance
Accessory Reward System
REVOLT SEEK & DESTROY and REVOLT TEAM ELIMINATION
The Reward System has been removed until the entire system makes more sense and has greater purpose.
REV_TDM, REV_DM and REV_CTF:
The accessories are all available in these game types at the moment. As we progress in the code base of Revolt, things will change drastically.
STRATEGY TIPS
This is the beginning. The future belongs to no one. Join us. Run with us. Revolt with us!
A Lanclan Publication. Written by Daniel Rapp. Images provided by ODIN, STRESS and VORPAL DOOM.
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