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REVOLT CREDIT DOCUMENTATION A LANCLAN PUBLICATION
Project Director
Daniel Rapp Handle: SpAiD Position Description:
The Project Director organizes team structure, communications and is solely responsible for build compiling and distribution. Other duties include, setting deadlines for content, collaborating with Project Producer to asses what will and will not be included in a current build as well as make decisions on the direction of the project. The director collects and requests feedback and delivers the information to the rest of the development team and Producer. The director sets priorities and concepts and presents them to the Development team.
Project Producer
Michael Rapp
Handle: Gadgets Position Description:
The Project Producer decides what will and will not be included in Revolt. The Producer oversees all developments as well as participates in all content inclusions. The Producer is one who creates content in all departments and assists others on the Development Team to help maintain the Revolt concept theme.
Revolt Programmers
Chris Pierro
Handle: Chris P. Position Description:
The Programmer derives a new code structure based on concept demand from the Producer and Director and gets it to a working state. The programmer then sends the structure to the Director for evaluation and layout inclusion for Revolt implementation.
Revolt 2D and effects Artists
Ian T S Richards
Handle: Vorpal Doom Position Description:
The 2D/Effect Artist creates 2D imagery for HUD work, seamless textures, character skins, muzzle flashes, static model skins, screen shots, banners, logos and scripts effects to be used on weapons and in maps. The Effects artist also looks at weapon Ballistics and their affects, suggesting change and making them accordingly.
Revolt Sound Technicians
Carmine Deredita
Handle: Stress Position Description:
The Sound Technician derives new sounds and music for Revolt. This position consists of capturing and creating new sounds and lining up sounds in game. The new sounds are sent to the Producer for review. After review approval the new content gets sent to the Director for implementation in Revolt.
Revolt Mapping Team
Kyle Finkbeiner Handle: Pusan Michael Davis Handle: Mad Mike David Lohmeyer Handle: Vile Pickle
Position Description:
A Core Revolt Map Developer makes a single map per whole release in a location of their choosing. The Mapping team is required to follow a theme with each other to help stream line and stay consistent with each other. The Mapping Team works with one another to share helpful information, textures, Static Models and optimization assistance. This team may pass each others work to one another to make the environments more consistent with a Revolt feel.
Revolt Voice Actors
Edward Walz Russell Cook Carmine Deredita
Handle: Frantic Position Description:
The Revolt Voice actors are directed by the Sound Technician and adjusted accordingly.
Revolt Content Contributors
The following people have contributed their work to Revolt:
Kyle Little
Kyle has modeled the Apache helicopter, Beretta M9, Tariq, Dragunov Sniper Rifle and Chevy Impala for Revolt.
Pontus Ryman “Texture Artist”
Pontus has textured the M25 sniper rifle for Revolt.
Infinity Ward and Activision
I.W. and Activision have given us the foundation to build on. None of Revolt would have been possible without them, their awesome game and wonderful tools and support.
We’d like to thank all of you who have helped Revolt become!
Christopher L. Spindel “Static Modeller”
Chris has provided Revolt M1A1 Abrahams Tank and Isuzu Pickup Truck
TWE Ryan
Ryan has provided 6 Iraqi Resistance Skins and worked with Chris P. for integration into Revolt post .1.
CONTENT CREDITS IN DETAIL
WEAPONS:
GLOCK Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
P99 Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
DRAGUNOV Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
RPG Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
MP5 Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
UZI Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
AK47/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
AK74/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
G3A3/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
M16/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
M4/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
M14/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
Beretta M9 Model: Kyle Little Texture: Daniel Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
Tariq Pistol Model: Kyle Little Texture: Daniel Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
M25/Addons Model: Michael Rapp Texture: Pontus Ryman Animations: Daniel Rapp Conversion: Daniel Rapp
Dragunov/Addons Model: Kyle Little Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
Uzi/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
M24/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
Steyr Aug/Addons Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
Frag Grenade Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp
Smoke Grenade Model: Michael Rapp Texture: Michael Rapp Animations: Daniel Rapp Conversion: Daniel Rapp Effects: Edward Walz
Weapon Shaders: Daniel Rapp
Weapon Ballistics and Physics: Daniel Rapp, Michael Rapp, Ian Richards
Weapon muzzle flashes Explosions and Impact effects: Ian Richards Edward Walz
CHARACTERS:
HEAD GEAR Marine Helmet Model: Michael Rapp Texture: Ian Richards Conversion: Daniel Rapp Marine Hat Model: Michael Rapp Texture: Ian Richards Conversion: Daniel Rapp Resistance Beret Model: Infinity Ward Texture: Daniel Rapp Conversion: Infinity Ward Post .1 Resistance Scarf Model: TWE Ryan Texture: TWE Ryan Conversion: WOT PLAYER BODY Marine: Texture: Ian Richards Marine Damage: Texture: Chris P. Faces: Daniel Rapp Chris P. Resistance: Daniel Rapp Michael Rapp T.W.E Ryan Chris P. Resistance Gloves: Chris P MAPS:
Revolt Sadr City Michael Davis
Revolt Hizabala City Kyle Finkbeiner
Revolt Infiltration David Lohmeyer
Revolt Mud District Michael Rapp Daniel Rapp
Revolt Mud District Night Michael Rapp Daniel Rapp
Revolt Oldcity Benjamin Bauer -Port Renovation by, Daniel Rapp Michael Rapp
Revolt Industrial Park Benjamin Bauer -Port Renovation by, Daniel Rapp Michael Rapp Carmine Deredita
Revolt Desert Ruins Benjamin Bauer -Port Renovation by, Daniel Rapp Michael Rapp
Revolt Basrah Michael Davis
Revolt Ramadi Michael Rapp Daniel Rapp
CTF Tocu Island Daniel Rapp Michael Rapp
LAN SMG Michael Rapp Daniel Rapp
LAN Courtyard Michael Rapp Daniel Rapp
LAN Cagematch Michael Rapp Daniel Rapp
LAN Cross Fire Michael Rapp Daniel Rapp
LAN Face Off Michael Rapp Daniel Rapp
MAP TEXTURES Daniel Rapp Michael Rapp Michael Davis Kyle Finkbeiner
MAP STATIC MODELS Apache: Kyle Little Texture, UVW and Trailer Model: Michael Rapp Palm Tree: Michael Rapp Texture: Daniel Rapp M1A1 Tank: Christopher L. Spindel Texture: Michael Rapp Import: Daniel Rapp Isuzu: Christopher L. Spindel Texture: Michael Rapp Import: Jeff Edmandson Saddam Statue: Daniel Rapp
HUD GRAPHICS:
Weapon Profile Pictures and Icons: Michael Rapp Compass: Michael Rapp Compass size: Carmine Deredita Health Bar: Carmine Deredita Map Load Screens: Carmine Deredita Map Layout Pictures: Michael Davis Credits Menu Script: Michael Davis Revised: Daniel Rapp Demos Menu: Michael Davis Main Menu Layout script: Daniel Rapp Background Picture: Michael Rapp Weapon Accessory Menu Script: Daniel Rapp Revised: Chris P. Hud Color Scheme: Daniel Rapp Navigation Icon: Jeff Edmandson Crosshair Design: Daniel Rapp Sniper Reticle Design: Ian Richards
Programming:
Revolt Structure Code Base: Daniel Rapp Weapon Scripting and Integration: Daniel Rapp Updated by Chris P. Team Elimination Game type: Daniel Rapp Revised by Chris P. CTF Game type: Scorpio Midget Revised by Daniel Rapp and Chris P. Weapon Reward Sytem: Daniel Rapp Revised and Completed: Chris P. Team Case Scripting: Daniel Rapp Character Assembly: Daniel Rapp Revised by Chris P. Stock Game Type Modifications: Daniel Rapp and Chris P. CTF Game type core code provided by Scorpio Midget Revised by Daniel Rapp.
Sound:
Weapon Firing: AK47: Daniel Rapp AK74: Michael Rapp M16: Daniel Rapp M4: Michael Rapp G3A3: Daniel Rapp M14: Daniel Rapp, Michael Rapp and Edward Walz Dragunov: Michael Rapp, Edward Walz, Daniel Rapp M25: Michael Rapp, Edward Walz Uzi: Michael Rapp, Edward Walz M9: Daniel Rapp Tariq: Daniel Rapp Silencer M4: Michael Rapp, Vorpal Doom Silencer AK74: Michael Rapp, Vorpal Doom P99: Daniel Rapp Mp5: Edward Walz, Michael Rapp RPG: Infinity Ward Glock: Daniel Rapp
Voice Radio Calls: Marines: Russell Cook Resistance: Edward Walz Announcer: Carmine Deredita
Revolt Theme Menu Music: Carmine Deredita Chris Harreus
Sound Animation Synchronization: Daniel Rapp
Sound Amplifications and configurations Daniel Rapp
Revolt Trailer and background Video Geoff Smith
Revolt Internal Beta Team .055- Spaid Gadgets Frantic Stress BlackWolf Twisted VorpalDoom Base CrazyAssWhiteBoy Menace Reaper FU2payme Trag3dy Fingerz SwitchBlade
Revolt Exclusive Beta Team .075- Chris_P Born to Kill RabidWolf Couger Gen Zoolander Humper Calisto Brendank310 Phil [RDH] odin28 [KA] Fleccy MoG[Sgt]Nathan merc9 Solo Gehof DVSDeadman
We’d like to express our gratitude for all of the hard work and countless hours put into making Revolt .1.
Revolt Beta Boyz for .17
Revoltmod.org: Pl2Oph3t Behr
Special Thanks to our supporters that were not mentioned above. You know who you are and know how much you’ve impacted the development of Revolt.
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